Scooby-Doo

The Batman & Scooby-Doo Mysteries #2

The Batman & Scooby-Doo Mysteries #2 comic reviewAfter helping the Dynamic Duo investigate a haunted fun house at a carnival which turns out to be the work of the Joker and his henchmen, Mystery, Inc. earns a trip to the Batcave as a reward with their latest trophy in tow. However, shortly after arriving in the Batcave, the Caped Crusaders are threatened by the sudden appearance of a ghost (which for Shaggy is only slightly more scary than every other piece of the Batcave).

Although it takes a little while for Batman and Robin and the gang to figure out what is causing the ghost, especially given the large clue that both the bats and Scooby-Doo deliver, eventually the cause of the craziness leads back to the item the group brought into the cave..

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The Batman & Scooby-Doo Mysteries #1

The Batman & Scooby-Doo Mysteries #1 comic reviewCollecting the first two digital issues of the new The Batman & Scooby-Doo Mysteries, The Batman & Scooby-Doo Mysteries #1 brings Mystery, Inc. to Gotham City to help Batman with a mystery of who stole the gloves off his first costume from a museum exhibit. While Fred and Daphne look for clues in the present, Scooby-Doo, Shaggy, and Velma travel into the past (something which draws the attention of the younger version of Batman).

The new 12-issue series picks up where Scooby-Doo! Team-Up left off, this time giving us adventures all centered around team-ups with the Caped Crusader. The solution to the mystery is a bit circular as Scooby, Shaggy, and Velma cause the very event they were investigating (and a bit of Bat-hypnosis helps explain why Batman didn’t remember the encounter).

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Scooby-Doo! – Haunted House Hang-Up

  • Title: Scooby Doo, Where Are You! – Haunted House Hang-Up
  • wiki: link

Scooby-Doo! - Haunted House Hang-Up television review

Throwback Tuesday takes us back to Scooby Doo, Where Are You! for another mystery involving some meddling kids and their talking dog. Low on gas and lost while trying to get to a rock festival, Mystery, Inc. takes a short-cut and winds up investigating a haunted mansion. Although the Headless Specter is a rather simple design, the character is put to good use in one of the creepier episodes of the series. We’re given the bizarre sequence of Scooby (Don Messick), Shaggy (Casey Kasem), and the Headless Specter all flying overhead on balloons leading to the ghost’s unmasking as Penrod Stillwall but this proves not to conclude the episode. Penrod is the rightful owner of the hidden treasure and, even if it’s really weird, has the right to scare off treasure hunters. In an late twist, however, the episode reveals identity of a true villain, and source of the sounds heard throughout the episode, attempting to steal the hidden treasure.

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Scooby-Doo! – Scooby’s Night with a Frozen Fright

  • Title: Scooby Doo, Where Are You! – Scooby’s Night with a Frozen Fright
  • wiki: link

Scooby-Doo! - Scooby's Night with a Frozen Fright television review

Throwback Tuesday takes us back to Scooby Doo, Where Are You! for another mystery involving some meddling kids and their talking dog. After catching a frozen caveman on the beach, Mystery, Inc. return it to Professors Wayne (John Stephenson) and Ingstrom (Don Messick) at Oceanland who apparently collect cavemen as well as fish and lost the artifact in a storm. Returning to the facility to retrieve Shaggy‘s (Casey Kasem) fishing pole, the gang discover the block of ice melted and the caveman walking the halls of Oceanland. When one of the professors vanishes and the other begins acting oddly with an unusual device, the gang have a pair of suspects and, although they don’t know it yet, a motive for the caveman’s appearance. Although the caveman turns out to be one of the show’s more forgettable monsters, the mystery works well enough to keep the episode rolling until the gang unmask the villain.

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Scooby-Doo! – Jeepers, It’s the Creeper

  • Title: Scooby Doo, Where Are You! – Jeepers, It’s the Creeper
  • wiki: link

Scooby-Doo! - Jeepers, It's the Creeper television review

Throwback Thursday takes us back to Scooby Doo, Where Are You! for another mystery involving some meddling kids and their talking dog. “Jeepers, It’s the Creeper” features one of the mostly unlikely occurrences in Scooby-Doo history: Mystery, Inc. choosing to go to a barn dance rather than solve a mystery. The episode opens with a bank guard attacked on the road by the mysterious Creeper, who has been stealing money from the local bank. After dropping the guard off at the Bank President‘s (Casey Kasem) home, Scoob-Dooy (Don Messick) and the gang completely ignore the mystery and head to a dance. They are only forced back into the mystery when the Creeper follows them in hopes of getting his hand on a mysterious piece of blank paper.

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