Scooby-Doo

The Batman & Scooby-Doo Mysteries #8

While attempting to eat at one of the few businesses still open on the rundown Gotham Waterfront, the gang runs into a ghost. The search leads Batman and Mystery, Inc. to investigate a former villain lair which has been bought out, along with much of the abandoned land, by a lottery winner with plans for revitalization… or that’s at least what the city wants to believe.

JH Development turns out to be Joker and Harley Quinn constructing a Joker World amusement park which they use to try and kill Batman and those meddling kids. While it’s unclear what the park is for (other than feeding the Joker’s vanity), the creepy super-villain attraction meshes well with Scooby-Doo themes. The villains are caught, and like all classic Scooby-Doo stories, the ghost has a rational explanation as well, leaving Batman the decision of what to do with Joker Land. Thankfully, a little branding goes a long way.

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The Batman & Scooby-Doo Mysteries #7

While Batman, Robin, and Mystery, Inc. deal with a giant cat attacking the top of Wayne Tower (which turns out to be a distraction for Catwoman‘s latest break-in and jewel theft), Alfred, Daphne, and her butler Jenkins search for the missing Scooby-Doo and Ace who were dognapped from Wayne Manor.

There’s quite a bit of fun to be had in The Batman & Scooby-Doo Mysteries #7 with Alfred and Daphne working together to solve the main story while giving us an appearance of Catwoman, in her original Batman: The Animated Series costume (a personal favorite).

The real surprise comes from the reveal of the identity of the villain behind the abduction and ransom of more than 30 dogs in Gotham City as The Batman & Scooby-Doo Mysteries gives us my favorite Bat-villain of all time: Catman!

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The Batman & Scooby-Doo Mysteries #2

The Batman & Scooby-Doo Mysteries #2 comic reviewAfter helping the Dynamic Duo investigate a haunted fun house at a carnival which turns out to be the work of the Joker and his henchmen, Mystery, Inc. earns a trip to the Batcave as a reward with their latest trophy in tow. However, shortly after arriving in the Batcave, the Caped Crusaders are threatened by the sudden appearance of a ghost (which for Shaggy is only slightly more scary than every other piece of the Batcave).

Although it takes a little while for Batman and Robin and the gang to figure out what is causing the ghost, especially given the large clue that both the bats and Scooby-Doo deliver, eventually the cause of the craziness leads back to the item the group brought into the cave..

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The Batman & Scooby-Doo Mysteries #1

The Batman & Scooby-Doo Mysteries #1 comic reviewCollecting the first two digital issues of the new The Batman & Scooby-Doo Mysteries, The Batman & Scooby-Doo Mysteries #1 brings Mystery, Inc. to Gotham City to help Batman with a mystery of who stole the gloves off his first costume from a museum exhibit. While Fred and Daphne look for clues in the present, Scooby-Doo, Shaggy, and Velma travel into the past (something which draws the attention of the younger version of Batman).

The new 12-issue series picks up where Scooby-Doo! Team-Up left off, this time giving us adventures all centered around team-ups with the Caped Crusader. The solution to the mystery is a bit circular as Scooby, Shaggy, and Velma cause the very event they were investigating (and a bit of Bat-hypnosis helps explain why Batman didn’t remember the encounter).

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Scooby-Doo! – Haunted House Hang-Up

  • Title: Scooby Doo, Where Are You! – Haunted House Hang-Up
  • wiki: link

Scooby-Doo! - Haunted House Hang-Up television review

Throwback Tuesday takes us back to Scooby Doo, Where Are You! for another mystery involving some meddling kids and their talking dog. Low on gas and lost while trying to get to a rock festival, Mystery, Inc. takes a short-cut and winds up investigating a haunted mansion. Although the Headless Specter is a rather simple design, the character is put to good use in one of the creepier episodes of the series. We’re given the bizarre sequence of Scooby (Don Messick), Shaggy (Casey Kasem), and the Headless Specter all flying overhead on balloons leading to the ghost’s unmasking as Penrod Stillwall but this proves not to conclude the episode. Penrod is the rightful owner of the hidden treasure and, even if it’s really weird, has the right to scare off treasure hunters. In an late twist, however, the episode reveals identity of a true villain, and source of the sounds heard throughout the episode, attempting to steal the hidden treasure.

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