Scooby-Doo

Mystery Incorporated – Welcome to Coolsville

  • Title: Mystery Incorporated – Welcome to Coolsville
  • IMDb: link

There are several issues when attempting a live-action adaptation of Scooby-Doo. When taking the characters out of a half-hour cartoon and placing them in a feature film or ongoing hour-long drama, you have to think about why this unusual collection of meddling kids (none of whom look high-school age) are actually hanging out together. The solution for the Mystery Incorporated series is to kill off a couple of parents and bring together the group to solve the mystery. That means for most of this first episode the characters are left on their own various, not all that interesting, subplots that almost all revolve around some kind of bullying at the school.

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Scooby-Doo! – Who’s Afraid of the Big Bad Werewolf

  • Title: Scooby-Doo! – Who’s Afraid of the Big Bad Werewolf
  • wiki: link

Throwback Thursday takes us back to Scooby-Doo, Where Are You! for another mystery involving some meddling kids and their talking dog. While camping in the woods, Mystery, Inc. comes across a werewolf haunting the area around an abandoned mill. The set-up for the episode is unusual with the gang never encountering any locals before or after first learning about or sighting the creature of the week. While the mystery involving the smuggling of sheep (by bizarre means) is solved, there is no unmasking of the villain who appears unmasked and in police custody after being captured (as there is no one for the gang to recognize). “Tell Me, Tell Me” is used for the musical chase montage and the episode is notable for Fred (Frank Welker), Daphne (Heather North), and Velma (Nicole Jaffe) coming across the monster before Shaggy (Casey Kasem) or Scooby-Doo (Don Messick).

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The Batman & Scooby-Doo Mysteries #12

The Batman & Scooby-Doo Mysteries wraps up with the twelfth and final issue offering a smorgasbord of Bat-villains and Bat-Family characters to go off with a bang. It seems nearly all of Batman’s villains have gathered just outside of Gotham City for a convention when Mystery, Inc. arrives confused by all the oddness until stumbling into a ball room complete with everyone from the Joker to the Condiment King. And with so many villains, of course the extended Bat-Family also crashes the party.

While there’s not much mystery here, there’s certainly lots of fun including Catman vs. Catwoman (with puns!). Even Calendar Man and Bat-Cow make appearances. And, of course, there’s only one character who would ever bring such chaos together offering a nice nod to Batman: The Brave and The Bold to end the series with a big win for our heroes.

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The Batman & Scooby-Doo Mysteries #11

Returning to the Gotham Museum of Culture, where the series began, Batman and Mystery, Inc. reunite for another case. Our detectives are forced to shutdown a gala at the museum prematurely when a mask from the Detectives Exhibit is stolen and ghosts appear to scare off the guests. “Helping” on the case is the Creeper who was in the neighborhood to cover the gala as reporter Jack Ryder but transforms into super-hero trouble-maker/detective to solve the case.

The Creeper fits into the comic’s oddball characters even if the reveal our baddie (a former criminal, now working at the museum), is a little odd. Turns out he is responsible for the theft and appearances of ghostly apparitions inspired by classic detective story characters to scare off others from the exhibit.

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The Batman & Scooby-Doo Mysteries #10

When a number of resorts are terrorized by a series of creatures all resembling a sasquatch, Batman enlists the help of Mystery, Inc. and the Question to solve the case. The reason for the attack comes from the land each of the resorts were built on, as General Eiling was making use of the Shaggy Man for his own devious ends in order to put each of the resorts out of business so he could then plunder an old military cache buried deep underground.

Renee, appearing both as herself and the Question, is a fun addition that fits right in with Scooby-Doo and the gang. Unlike the gang’s usual traps, the one Batman sets captures both Shaggy Man and the General without a hitch (although I don’t know if Batman really needed to surf in able to pull that off, but to each his own). 

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