Scooby-Doo

The Batman & Scooby-Doo Mysteries #9

Taking place in Crystal Cove rather than Gotham City, Batman, Batgirl, and Commissioner Gordon are all on hand to see Mystery, Inc. be awarded the key to the city (and another gift which is saved for the last panel). However, when a group of hypnotized townspeople, all dressed as clowns, disrupt the scene, the celebration turns with Mystery, Inc. eventually being arrested, Batman chasing the wrong villain, and leaving Batgirl and Scooby-Doo to save the day and prevent the gang from being sentenced to prison (albeit by a villain with no real legal powers).

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The Batman & Scooby-Doo Mysteries #7

With Daphne winning her way into a Gotham City talent show, where Bruce Wayne just happens to be one of the celebrity judges, our gang of young detectives is around to investigate when contestants begin disappearing. There’s some fun to be had here with the comic continuing to show off Daphne’s skills, in a call-back to earlier issues. While I don’t understand either Velma‘s act or that of Shaggy and Scooby, it does get them into the proceedings for an issue that doesn’t find Mystery, Inc. running from a ghost or attempting to set up a trap.

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Scooby-Doo – Large Dragon at Large

  • Title: What’s New, Scooby-Doo? – Large Dragon at Large
  • wiki: link

As part of Dragon Week, Throwback Tuesday takes as back to What’s New Scooby-Doo? for a mystery involving some meddling kids and their talking dog. Mystery, Inc. discovers a dragon terrorizing a renaissance fair in Scotland. While mostly running from the creature, in ways that offer throwbacks to the earlier Scooby series with characters running up stairs or through various doors (here through the use of a maze), eventually a captured Velma (Mindy Cohn) makes the most important discovery to lead her to the secret of the dragon and the person responsible. We aren’t given a trap, and with the dragon revealed to be robot we don’t get the classic unmasking either, but otherwise this dragon-themed episode works well enough.

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The Batman & Scooby-Doo Mysteries #6

The Batman & Scooby-Doo Mysteries #6 opens with Mystery, Inc. running away from a case of bank robberies across Gotham City rather than helping Batman solve them. Although confused, Batman continues working on the case on his own (we don’t get Robin or another member of the Bat-Family here). The reason for the gang’s odd behavior is revealed in a flashback where Madame Xandu warned the kids that helping Batman on his latest case could lead to disaster for the Dark Knight Detective.

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The Batman & Scooby-Doo Mysteries #4

Compared to some of the more elaborate setups of throwing Batman and Mystery, Inc. together with various other comic and cartoon characters, The Batman & Scooby-Doo Mysteries #4 is pretty straightforward. Based on Batman’s recommendation, Scooby-Doo and the gang head to the beach to investigate ghost sightings not far outside of Gotham in Beach City.

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