Scooby-Doo

Scooby-Doo! Team-Up #11

Scooby-Doo! Team-Up #11When secret peace talks between two warring nations are put in jeopardy by a medieval ghost it becomes a job not only for Mystery, Inc. but also a chance for the group to team-up with Secret Squirrel and his sidekick Morocco Mole. What happens when a talking dog, a talking squirrel in trench coat, and a bunch of meddling kids get in on the action? Wacky fun, that’s what.

Of course it’s only a time before the investigators and their new super-secret spy friends are all captured and thrown into an elaborate death trap by the ghost (who actually turns out to be Secret Squirrel’s arch-nemesis Yellow Pinkie) in his secret volcano lair. Hey, it happens.

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Scooby-Doo! Team-Up #10

Scooby-Doo! Team-Up #10A museum putting on display of a cursed ruby in their Egypt exhibit brings both Mystery, Inc. and Johnny Quest‘s family to investigate. It doesn’t take long for things to pick up with the appearance of a mummy who steals the jewel.

In Scooby-Doo fashion the culprit is unmasked as a henchman of the evil Dr. Zin who has nefarious plans for the jewel which means a journey for all of the investigators to Monster Island (which thankfully is populated with man-made monsters, also keeping with Scooby tradition) in order to save the day.

To this point I’ve much preferred the issues of Scooby-Doo! Team-Up involving Scooby and the gang teaming up with various super-heroes than various Hanna-Barbara characters, but Scooby-Doo! Team-Up #10 is quite fun as the gang joins forces with the Quest family to solve a mystery. The mummy and the theft of the jewel create a natural crossover for the teams while providing some fun moments between various characters (including Scooby and Bandit discussing their crazy human counterparts). Worth a look.

[DC, $2.99]

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Scooby-Doo! Team-Up #9

Scooby-Doo! Team-Up #9After sending Mystery, Inc. on a journey through time and space visiting The Jetsons and The Flintstones, Scooby-Doo! Team-Up #9 returns to its original premise of teaming Scooby and his pals up with heroes from the DC Universe. The latest issue sends Scooby and the gang to Metropolis to help out with the odd appearance of Julius Caesar’s ghost inside the Daily Planet caused by the Prankster.

A fun all-age mystery, Scooby-Doo! Team-Up #9 is also filled with several nods to classic Superman adventures including Red Kryptonite (which here turns Superman into a rampaging monster), an appearance by Krypto, the play on the classic “Great Caesar’s Ghost!” exclamation from the original Superman TV-show, and Scooby and Shaggy unintentionally injesting super-hero formulas giving them the temporary super-powers of Lois Lane and Jimmy from some mostly forgotten Silver Age comics.

After a pair of lackluster issues without any super-heroes to team-up with the comic returns to form here offering the same kind of zany fun delivered in its first five issues. Must-read.

[DC, $2.99]

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Scooby-Doo! Team-Up #8

Scooby-Doo! Team-Up #8Scooby-Doo and Mystery Inc.‘s time-travel mystery tour which began in Bedrock in the previous issue makes one more stop before returning the meddling kids back home to their own time. Through the use of a Stone Age time machine seen last issue, Scooby-Doo! Team-Up #8 sends Scooby, Shaggy, Fred, Velma, and Daphne far past their own time and into the future where they meet George Jetson, Jane his wife, daughter Judy, his boy Elroy, and another talking dog with something of a speech impediment (who was conincidentally also voiced by Don Messick on The Jetsons).

Although I far prefer the previous issues of teaming the Scoobies with the DC Universe’s vast array of comic crimefighters, this month’s issue works a little better than Scooby-Doo! Team-Up #7. There are a couple of nice touches including Judy swooning over Fred and a fun team-up with Scooby and Astro. In the end the group solves another mystery involving the Space-Age Specter which offers a reveal used before, most notably in “Foul Play in Funland,” where a robot is responsible for the trouble. Worth a look.

[DC< $2.99]

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Top 10 Comic Series of 2014

Top 10 Comic Series of 2014

Heroes, spies, detectives, samurai and ninja, vampire slayers, talking animals, and galactic adventurers. Looking back at the year in comics, these are the ongoing comic book series which continued to entertain, delight, surprise, and fascinate me over the year. It was a good year for women (and crazy gun-wielding raccoons) in comics with four of my top ten comics all helmed by lead female characters and a number of other female characters dominating issues of nearly every title on this list. Here are the top ten ongoing comic series of the year…

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