Scooby-Doo

Scooby-Doo! – Which Witch is Which?

  • Title: Scooby Doo, Where Are You! – Which Witch is Which?
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Scooby-Doo! - Which Witch is Which? television review

Throwback Tuesday takes us back to Scooby Doo, Where Are You! for another mystery involving some meddling kids and their talking dog. While taking a shortcut through a swamp, Mystery, Inc. runs into a Zombie (John Stephenson) by the side of a road and a story about a Witch (Don Messick) cursing the deserted area with dark magic. While the gang uncovers clues as usual while being chased by one or the other monster, the largest clue comes from pure luck when their out-of-control boat snags a sunken armored car which the masked hoodlums have been searching for this entire time. Why they dressed up in odd disguises when there was no one to scare is a bit of a head-scratcher, especially as it causes the gang to stick around rather than continue on to their planned fishing trip.

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Scooby-Doo! – Scooby Doo and a Mummy, Too

  • Title: Scooby Doo, Where Are You! – Scooby Doo and a Mummy, Too
  • wiki: link

Scooby-Doo! - Scooby Doo and a Mummy, Too television review

Throwback Thursday takes us back to Scooby Doo, Where Are You! for another mystery involving some meddling kids and their talking dog. Mystery, Inc. investigate the Mummy of Pharaoh Ankha (John Stephenson) which appears to have come to life at the aptly-named Department of Archaeology. While looking for answers, the gang runs across both statues of the Professor (Don Messick) and Dr. Najib (Vic Perrin) made to look like the mummy petrified both men. After getting separated from Scooby (Don Messick), the gang find a statue of him as well (although it doesn’t take long for Scooby to dig out of the shed where he was being kept and break the illusion of petrification). While there’s some obvious holes in the idea of the quick molds (not to mention the impossibilities of a mystical table saw), the statues add a nice touch to the story and help inspire fear of the Mummy who is searching for a golden coin that unlocks hidden treasure.

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Scooby-Doo! – A Gaggle of Galloping Ghosts

  • Title: Scooby Doo, Where Are You! – A Gaggle of Galloping Ghosts
  • wiki: link

Scooby-Doo! - A Gaggle of Galloping Ghosts

Throwback Tuesday takes us back to Scooby Doo, Where Are You! for another mystery involving some meddling kids and their talking dog. Mystery, Inc. takes a trip to Franken Castle, stopping at a fortune teller (June Foray) on the way who advises them to turn back. Ignoring the warning, the gang travels to the castle where they encounter a trio of monsters including Dracula, Frankenstein’s Monster, and a Wolfman. Clues uncovered over the course of the episode eventually lead to treasure hidden in the castle (and motive for someone to scare off anyone else that comes looking).

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Scooby-Doo! – Bedlam in the Big Top

  • Title: Scooby Doo, Where Are You! – Bedlam in the Big Top
  • wiki: link

Scooby-Doo! - Bedlam in the Big Top TV review

Throwback Thursday takes us back to Scooby Doo, Where Are You! for another mystery involving some meddling kids and their talking dog. A run-in with two performers fleeing a circus leads Mystery, Inc. to investigate the mysterious events under the big top where a Ghost Clown (Barry Richards) has been chasing away all of the entertainers. There’s less haunting than usual, instead the Ghost Clown hypnotizes various characters into putting themselves in danger while sitting back to enjoy the show. Because so much of the episode is taken up by various members of the gang being hypnotized, there are also less clues to be discovered as the motives for the Ghost Clown turn out to be exactly as they appear.

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Scooby-Doo: Mystery Inc. #1

Scooby-Doo: Mystery Inc. #1 comic reviewThe 50th anniversary of Scooby Snacks offers the gang a chance to tour the Scooby Snacks factory. It also delivers a mystery when key ingredients to making Scooby Snacks begin being stolen.

First, a mummy steals the “mother dough” from which all Scooby Snacks are made. Next, another monster steals the gold flakes for the special anniversary edition of the treat. Add to that a ghost scaring people in the halls, and Mystery, Inc. has a new case.

Reprinted from Scooby-Doo 50th Anniversary Giant #1, the single-issue adventure offers the basic Scooby-Doo adventure with the group searching the factory for clues, running from ghosts, and setting a trap to catch the culprit.

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