Scooby-Doo

The Batman & Scooby-Doo Mysteries #11

The Batman & Scooby-Doo Mysteries #11

Taking place entirely in the Gotham City Public Library, The Batman & Scooby-Doo Mysteries #11 features both Mystery, Inc. and Commissioner Gordon stopping by on his daughter Barbara‘s first day at the library. The first day turns out to be an eventful one when Grotesque and some of henchmen dressed up as ghosts arrive. The ghosts, in simple sheets, are pretty low-tech for for a Scooby story and the structure of the tale doesn’t leave room for some of the basic Scooby-Doo beats.

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The Batman & Scooby-Doo Mysteries #10

The Batman & Scooby-Doo Mysteries #10

A flat tire on the way to a Van Expo, and a lift from Batman to a nearby town, provides the start of a new mystery. While Fred spends time with a familiar looking mechanic fixing up the Mystery Machine (and installing some upgrades, one of which we’ll get to see in action), the rest of the gang learn about recent appearances of a Ghost Car around the neighborhood before running into it outside the diner (and almost getting run over).

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The Batman & Scooby-Doo Mysteries #9

The Batman & Scooby-Doo Mysteries #9

There may not be a mystery to solve in The Batman & Scooby-Doo Mysteries #9 but there’s still plenty of fun to be had when Mystery, Inc. find themselves at a heroes gala without any other heroes. It seems all the heroes in town are busy putting an appearance in at Gotham City Comic-Con (the meta of which the comic doesn’t attempt to explain) leaving the charity gala ripe for the picking by not one but two different villains.

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The Batman & Scooby-Doo Mysteries #8

The Batman & Scooby-Doo Mysteries #8

Mystery, Inc. help Batman on an odd case where it appears a giant has stolen oversized objects from the museum’s new exhibit, although the evidence left behind is inconclusive. The issue also introduces Fred‘s hero trap creator Eivol Ekdal who designed several of the artifacts in the museum. In a typical Scooby twist, but without the last-minute unmasking, it turns out Ekdal is actually behind the the fake giant and tricks our heroes, trapping inside a giant pinball machine while he and his henchmen attempt to make off with the wealth of riches he has hidden in one his creations.

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