Scooby-Doo

Scooby-Doo! – A Scary Night with a Snow Beast Fright

  • Title: Scooby-Doo, Where Are You! – A Scary Night with a Snow Beast Fright
  • wiki: link

Scooby Saturday takes us back to Scooby-Doo, Where Are You! for another mystery involving some meddling kids and their talking dog. Before disappearing, Professor Kreuger (John Stephenson) flies Mystery, Inc. to an Inuit village at the North Pole. Once arriving the find only a half-demolished village and Chief Manook (Vic Perrin) who informs them a giant Snow Beast of local legends appeared and carried the professor off. Despite warnings from both Manook and the professor’s assistant Jean Pierre Baptiste (Alan Oppenheimer), the gang decide to remain and investigate the new mystery which involves giant totem poles in the snowy wasteland.

Scooby-Doo! – A Scary Night with a Snow Beast Fright Read More »

Batman & Scooby-Doo Mysteries #12

When the old Gotham Opera House becomes haunted by the Phantasm, preventing the sale of the property, the owner reaches out to Mystery, Inc. to investigate. One of the potential buyers, Leslie Thompkins, also reaches out to an old friend to lend a hand leading to another team-up between the gang and Batman. Splitting into pairs, with Batman this time working with Velma, the group discovers the truth of what’s happening at the theater.

Batman & Scooby-Doo Mysteries #12 Read More »

The Batman & Scooby-Doo Mysteries #11

The Batman & Scooby-Doo Mysteries #11

Taking place entirely in the Gotham City Public Library, The Batman & Scooby-Doo Mysteries #11 features both Mystery, Inc. and Commissioner Gordon stopping by on his daughter Barbara‘s first day at the library. The first day turns out to be an eventful one when Grotesque and some of henchmen dressed up as ghosts arrive. The ghosts, in simple sheets, are pretty low-tech for for a Scooby story and the structure of the tale doesn’t leave room for some of the basic Scooby-Doo beats.

The Batman & Scooby-Doo Mysteries #11 Read More »

The Batman & Scooby-Doo Mysteries #10

The Batman & Scooby-Doo Mysteries #10

A flat tire on the way to a Van Expo, and a lift from Batman to a nearby town, provides the start of a new mystery. While Fred spends time with a familiar looking mechanic fixing up the Mystery Machine (and installing some upgrades, one of which we’ll get to see in action), the rest of the gang learn about recent appearances of a Ghost Car around the neighborhood before running into it outside the diner (and almost getting run over).

The Batman & Scooby-Doo Mysteries #10 Read More »