Larfeeze

Larfleeze #7

Larfleeze #7Finally freed from his imprisonment at the hands of the resurrected Orange Lantern Corps, Larfleeze sets out to find his missing butler while causing more chaos and trouble and pissing off yet another member of the Laord of the Hunt‘s family.

It’s good to see Larfleeze free an back causing mischief again (even accidentally saving an entire planet from the influence of Dyrge of All Sorrows). We also learn that Larfleeze’s ring, like those of the Green Lantern Corps, can speak. But it turns it out doesn’t think much more of its master than anyone else in the universe.

Already at seven issues, the opening arc is beginning to drag a bit, but by the end of the issue Keith Giffen and J. M. DeMatteis finally bring the various threads of the storyline together by uniting the Laord, the Wanderer, Errata, and Dyrge all against a greedy ring-slinger and hopefully laying the ground work for a new arc and the eventual appearance of G’nort in a couple of months. Worth a look.

[DC, $2.99]

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Larfleeze #6

Larfleeze #6After being sidelined for the last two issues by the resurrected Orange Lantern Corps, Larfleeze is finally able to break his bonds and turn the tables on his captors after his hallucinatory mother reminds him the rings of his enemies all came from him. After disarming his captors, including the horsey, Larfleeze sticks around to offer some payback and gloating, but rather than kill his the Corps he decides to abandon them on the lifeless planet where they spent the last several days torturing the Orange Lantern.

In danger of stalling with Lafleeze’s capture, the main story picks back up with his release and regaining control of the Orange Energy. As to the Wanderer and Pulsar Stargrave, they spend the entire issue checking out her indecisive old enemies the Council of Ten who have followed her and Laord of the Hunt to this new dimension.

Where the action and humor of the main story picks up (I love the horsey), Stargrave’s tale (which is nothing more than the pair watching an uninteresing group of characters) suffers a bit. Worth a look.

[DC, $2.99]

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Larfleeze #5

Larfleeze #5As Larfleeze is enslaved by the Orange Lanterns his former butler attempts to flee from his new mistress, the powerful but flighty Wanderer, when she gets distracted with other matters. Although neither manages to extricate themselves from their situation, both provide some interesting nuggets along the way.

The scene of Pulsar Stargrave attempting to flee the planet by any means necessary (only to draw the suspicion of security) is quite funny. And Larfleeze’s storyline offers yet another possible origin for the character in the form of the character’s hallucinatory vision of his mother who shows us a far less heroic story of the Orange Lantern’s history with the slavery on his homeworld. Of all the versions we’ve seen so far this one fits the tone of the selfish character best (even if it is pretty damn depressing).

The Wanderer’s suspicions foreshadow a serious threat not only to her newly arrived family but to the entire universe as she suspects a powerful enemy has put aside their own internal squabbles to to their attention on her family. Worth a look.

[DC, $2.99]

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Larfleeze #4

Larfleeze #4As Pulsar Stargrave finds himself meeting another (equally troubling) relative of the flighty The WandererLarfleeze is forced to deal with the legion of Orange Lanterns brought back to life by his former butler’s new master. Larfleeze’s incredulity at the anger of the other Orange Lanterns (who he murdered and imprisoned in the Lantern for years) doesn’t help mollify some very ticked off ring-slingers.

The off-beat sense of humor the collaboration between writers Keith Giffen and J.M. DeMatteis that has made the comic feel like a throwback to the pair’s Justice League glory days is evident here again, especially in a single scene where the happy folks of Unicorn-12 meet a less than pleasant fate.

So far the comic has succeeded by giving us more of Stargrave than his master, but the latest issue proves both characters’ antics can be a hell of a lot of fun. It also looks like the other Orange Lanterns are here to stay, as is Larfleeze (who they can’t kill now that he is the living power battery for all their rings). Worth a look.

[DC, $2.99]

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Larfleeze #3

Larfleeze #3Things get even more confusing for Pulsar Stargrave when he meets The Wanderer, the cosmic entity from Laord of the Hunt‘s dimension who has kept him alive and apparently bought Stargrave from Larfleeze before the Orange Lantern was beaten by her brother.

At first Stargrave can’t believe his good fortune as The Wanderer certainly makes for a far less bloodthirsty or insane master compared to his previous employers. Of course when The Wanderer decides the first step in preparing Stargrave for his new role is his castration all bets are off.

Freeing Larfleeze, Stargrave’s former employer sets off to steal all of Laord’s wealth and creates Orange Lantern constructs to deal with The Wanderer and reacquire his property, however things take yet another turn when The Wanderer uses her powers to turn the constructs into flesh and blood Orange Lanterns not too happy with being betrayed and slaughtered by their old pal Larfleeze in another goofy and enjoyable issue from Keith Giffen and J. M. DeMatteis. Worth a look.

[DC, $2.99]

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