Justice League

Justice League: Generation Lost #18

It’s easy to forget, but Maxwell Lord is one devious bastard. He sends Power Girl out to destroy the Justice League International, but it’s not enough to simply put down Captain Atom and the team for what happened with Magogg. No, he makes Power Girl believe she’s fighting a murderous Superman an the A-list Justice League of America gone bad so she won’t hesitate, won’t stop, and won’t pull any punches.

Like I said, Maxwell Lord is one devious bastard.

By the end of the issue, when the action has finally stopped a few things are clear. We know Power Girl is now a part of the team, we know how Maxwell Lord is remains forgotten by the rest of the world (it has to do with the collective conscious of the world helping to make someone who remembers him immediately begin to forget), and we know Power Girl can beat up anyone she damn well chooses. Worth a look.

[DC $2.99]

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Justice League: Generation Lost #14

The latest issue of Justice League: Generation Lost is one of those alternative future tales both DC and Marvel love to dish out from time to time. After Captain Atom becomes lost in the timestream he arrives more than 100 years in the future with a brand new Justice League battling legions of OMACs. He manages to make a small contribution to the ruined world, and learn the event which must be stopped, before he’s returned to his own time.

The new team consists of Batman (Damian Wayne), a Black Canary (a “descendent” of Hawk and Dove), a Plastic Man clone, a sword-weilding Shazam, J’onn J’onzz, the Creeper, a Blue Scarab, a descendent of Dick Grayson, and Power Girl.

Like most of these futuristic snapshots, this one offers little more than a chance to dream-up new characters or design new costumes for current ones (none of which are all that memorable). One thing we do learn is Maxwell Lord will attempt to kill Wonder Woman unless Captain Atom and his League can stop him (guess Max is holding a grudge over that whole ‘broken neck’ thing).

[DC $2.99]

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Justice League: Generation Lost #2

justice-league-generation-lost-2-coverI love this comic. Other than one complaint (which I’ll get to in a second) I’m totally on board for Keith Giffen’s tale.

Maxwell Lord has made the world forget his existence. Not only that, he’s disgraced the few heroes who remember him in the eyes of the rest of the DCU. Ice is seen as unstable, Fire was let go from Checkmate, Captain Atom is now a renegade, and Booster Gold…well, he’s still Booster Gold. Booster’s reputation was so tarnished Max didn’t even need to worry about him. Though the change Max makes to Ted Kord‘s death is perhaps the deepest cut of all.

Max Lord is free to start anew and the only ones who might stand in his way are seen as lunatics at best and unstable loose canons at worse. This has all the makings of a comic I will gladly pick up every two weeks!

Now for my one complaint – Guy Gardner. I had assumed that Guy would be introduced sometime during the series, as he is here, but that he would be part of the original team who would remember Max. Sadly that’s not the case.

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Soaring Through the New Frontier

  • Title: Justice League: The New Frontier
  • IMDb: link

“We need our heroes to stand up and show us what this country is supposed to mean.”

Although I’m a huge fan of the Justice League animated series I wasn’t too thrilled with their first big feature film Superman: Doomsday (read that review).  On hearing their next project would be an adaptation of Darwyn Cooke’s DC: The New Frontier, I was a tad skeptical about what the finished project might look like.  I shouldn’t have worried; this time they get it just right.

Set i the 1950’s, an age of distrust and the height of McCarthyism, the film opens with the end of the Korean War and test pilot Hal Jordan (David Boreanaz) ill-fated final mission.  It’s appropriate the film (not counting the pre-credit sequence) opens with Jordan, because he more than any other character is asked to carry the film.

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