Justice League

Justice League #21

Justice League #21DC Comics regrettable reboot of Captain Marvel‘s origin concludes her with the new dickish and rather dim (seriously, where’s the wisdom of Solomon when you need it?) Captain Marvel, I’m still not calling him Shazam, fighting it out with Black Adam and evil of the Seven Deadly Sins possessing a guy who was once mean to Billy (who, let’s face it, this a-hole version of the beloved character who defined purity, grace, honesty, and wonder for more than 70 years probably deserved it).

The issue is only really memorable for the introduction of the Marvel Family. Wait, are we supposed to call the the Shazam Family now? Can anyone really say Mary Shazam or Shazam Jr. with a straight face? Anyway, Black Adam (being the dullard that he is) teaches Billy to share his powers and give them to his adopted foster family and Tawky Tawny (sadly transforming him into the Battle Cat Flashpoint version (the alternate reality so gritty it had to be destroyed… insert your own ironic joke here), not the classic awesomeness of a talking tiger in a well-tailored suit). Also, no Hoppy. Sigh.

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Justice League #18

Justice League #18With the “Throne of Atlantis” storyline complete the Justice League puts together a recruiting drive aboard the Watchtower to expand their ranks. Although the group invites a dozen or so heroes including Old DCU JLA standouts Black Canary, Vixen, Firestorm, and Zatanna, along with Nightwing, Black Lightning, Blue Devil, Element Woman and others, only three make the final cut (and not really the ones I’d have chosen).

The gathering is interrupted by Platinum, the new android by Dr. Magnus (who in the Old DCU created the Metal Men) who runs amok and begins tossing heroes around the space station. Despite the main Leaguers being present, it’s two relative newcomers in Firestorm and a female Atom (who certainly isn’t Ray Palmer or Ryan Choi) who save the day.

The back-up story continues Billy Batson acting like a spineless prick and his continued unwillingness to be a hero despite the power granted to him and Black Adam‘s rampage and gathering of the Seven Deadly Enemies of Man to his side to unleash his evil on the wizard and his new champion. Hit-and-Miss.

[DC, $3.99]

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Justice League of America #2

Justice League of America #2There’s certainly some improvement here over the atrociously bad first issue. As Green Arrow fights for his life in the medical bay the rest of the team comes together to fight the mysterious threat of the Secret Society of Super-Villains even though, as Steve Trevor points out to Amanda Waller, the team has never worked together, has almost no intel on the threat, and will probably get their asses kicked.

Aside from Waller’s irrational expectations, the second issue of the new Justice League of America has a few other problems as well. The opening shot of the Scarecrow‘s recruitment runs far too long while at the same time being unnecessarily obscure. It’s also unclear why, despite his injuries, why Green Arrow isn’t offered a spot on this team (after risking his life for them).

Issue #2 does have some fun moments, my favorite being the sequence involving Vibe and Hawkman meeting for the first time. Although it’s pretty forced, I also liked the idea of setting up a relationship between Trevor and Catwoman. Hit-and-Miss.

[DC, $2.99]

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Justice League of America #1

justice-league-of-america-new-52-1-coverNearly everything about his comic comes from a ridiculous premise and bad (and do I mean BAD) ideas. After having cancelled Justice League International, and still desperate for a second Justice League team working inside the DCU, the New 52 launches their brand spanking new Justice League of America.

The premise is simple (and basically ripped off nearly completely from Justice League Unlimited with all the best parts taken out). Amanda Waller (who’s lost a lot of weight since the reboot) and Steve Trevor decide to put together a team they can control, market, and use as a last result if the real Justice League goes bad.

Under that premise you’d expect some heavy-hitters. After all, if these guys are the last line of defense against Superman, Wonder Woman, Batman, and the rest, you’d expect some top-shelf talent. You’d be wrong. Instead Waller and Trevor put together a laughable list of C-list and D-list heroes who’d struggle taking on Keith Giffen’s Justice League Antarctica, let alone the current New 52 version.

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Justice League #15

justice-league-new-52-15-coverBecause no one, anywhere, was demanding it, DC begins its Aquaman-centric crossover “Thrones of Atlantis” beginning here with the accidental attack on Atlantis by a U.S. air craft carrier (don’t you hate it when that happens?).

On other fronts, Superman and Wonder Woman are still dating and the Man of Steel takes the opportunity to explain his ingenious disguise as Clark Kent, Hal Jordan is still missing (and it seems no one is looking for him anymore), and the back-up story of the New 52‘s douchebag version of Captain Marvel continues as Billy selfishly turns on Freddy Freeman and is confronted with Black Adam for the first time.

Unless you’re a huge Aquaman fan anxiously anticipating this new event (i.e. your name is Geoff Johns) there’s almost nothing here for you. No Flash. No Green Lantern. Batman saved by Aquaman. The art’s not bad, and we get a little more of Superman and Wonder Woman together on a date, but that’s about it. Pass.

[DC, $3.99]

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