Justice League

Batman: Be-Leaguered

  • Title: LEGO DC Comics Super Heroes – Batman: Be-Leaguered
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Batman: Be-Leaguered

Despite refusing to join the Justice League, Batman is forced to investigate when the various core members begin mysteriously disappearing beginning with Superman. Much like the LEGO Batman games LEGO DC Comics Super Heroes – Batman: Be-Leaguered features the same humor and LEGO-style action fans have come to love. And I was also pleased to discover the classic take on all members of the Justice League rather than the New 52 versions which apparently be making their first appearance in LEGO Batman 3: Beyond Gotham.

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News and Notes

ComingSoon.net and Machinima are reporting that DC has a new Justice League animated series planned to coincide with the theatrical release of Justice League: Gods and Monsters. Although I’m not excited for the new series adopting the darker tone of the recent DC movies, the news that Bruce Timm and Alan Burnett will produce the series certainly makes me feel better about the chances of the show than the upcoming film.

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Justice League United #4

Justice League United #4The comic’s five-issue opening arc comes to a close with the team’s return from Rann, but two members don’t make the trip. I was surprised to see Hawkman‘s death not quickly reversed, and given his new connection to Alanna and the Zeta Beam the safest place for Adam Strange is Rann meaning the comic has lost two of its core members before ever getting started.

The Animal Man/Green Arrow relationship remains the best part of the book, but I am disappointed with writer Jeff Lemire’s choice in Supergirl‘s adversarial relationship with the team, particularly Stargirl. As the comic has already lost two of its major selling points (in favor of far-less interesting stand-ins like Miiyahbin), the only way for it to succeed is to build relationships among the group which aside from Ollie and are sorely lacking.

Although Justice League United #4 wraps up the arc it doesn’t do much to sell me to continue reading the title past this so-so issue which leaves the team and comic with holes to fill. For fans.

[DC, $3.99]

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Justice League United #3

Justice League United #3The latest issue of Justice League United finds the team on Rann where they must not only save the young child from being corrupted into something true monstrous by Byth but also fix a damaged Zeta-Beam which threatens the lives of thousands. Although Martian Manhunter is able to reason with the child, Byth manages to escape capture and one member of the team will sacrifice himself to stop the Zeta Beam from destroying the city.

Much like the issues which have preceding it, Justice League United #3 works best when playing with the relationships of the new team – particularly the bickering between Animal Man and Green Arrow. The crazy alien space baby storyline hasn’t been as effective but that part of the tale seems to be concluded here.

The death of a major character seems a bit odd, especially as the title hadn’t even had time to properly work Hawkman into the group dymnamic (as nearly all of his storyline was separate from that of the League). I expect him to miraculously return next month (like his severed arm did earlier in the series). Worth a look.

[DC, $3.99]

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Justice League United #2

Justice League United #2With the Justice League team transported to Rann the comic explains how the Ultra Project, meant to bring a group of constantly warring worlds together in peace, has been usurped by a madman who plans to use the product of the genetic experimentation and transform it into the ultimate weapon.

Introducing Supergirl to the team for the first time (but making no effort to explain why she’s not wearing a Red Lantern ring as she has been in her own comic for the past several months), Justice League United #2 gives us the still-not-quite fully-assembled team with more of the Green Arrow and Animal Man banter that so far has been one of its biggest strengths. With Supergirl’s arrival I’m hoping writer Jeff Lemire has plans to develop strong dynamic between the two younger female members as well as Kara may finally find the friend she’s been seeking in Stargirl.

The genetic plot is pretty goofy, but I’m willing to let this opening arc play out and see if Lemire and artist Mike McKone can make it work. Worth a look.

[DC, $3.99]

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