JSA

JSA #4

Captured by the Injustice Society, Dr. Mid-Nite is able to escape her cell and snoop around a bit learning a few facts about the super-villains plans involving the Tower of Fate, Hawkman, and the Spear of Destiny. Unfortunately, after learning this (and doing a break good job at both fighting her way out and sneaking around), eventually the doctor runs into trouble she may not be able to handle alone.

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JSA #1

JSA #1

Every time DC relaunches JSA there are questions about what version of the team you are going to use and, more importantly, when and on what Earth you are going to place them. The new volume mixes in both original and rebooted versions of characters on Earth-0 on the modern timeline (rather than on a separate Earth or during WWII).

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Justice Society of America #6

Justice Society of America #6 is a transitionary issue with the comic dealing with the fallout of the conflict from the opening arc of the series and starting to deal with the group of forgotten sidekicks who have been rediscovered. While some of these reappearances lead to tearful reunions with lost family and mentors, such as as Judy Garrick‘s heartfelt reunion with her father, many of the sidekicks don’t have mentors to return to.

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Justice Society of America #5

Helena Wayne‘s journey through time to save the Justice Society of America, and her father, comes to a head with the team battling Degaton throughout time. Once the super-villain defeated, everyone returns to their own timelines, everyone except the Huntress (who has no timeline to return to).

Justice Society of America #5 is the kind of star-studded affair that writer Geoff Johns does best. Some of his best work has been on different iterations of the JSA and you can see his love for these characters come through the pages.

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