Huntress

Worlds’ Finest #17

Worlds' Finest #17As Power Girl heads off for a space adventure hoping that closer exposure to the sun may help stabilize her wonky powers, the Huntress continues to track down the super-powered arsonist targeting models and high-priced galas. Power Girl’s little space voyage isn’t cheap, and despite her hopes things don’t go exactly according to plan as the sun overwhelms her and sends an out-of-control super-charged heroine hurtling back towards Earth.

Helena doesn’t fair much better as the villain strikes another event before the Huntress can stop her. While pursuing the arsonist, Helena gets a front-row seat of her friend returning to Earth which makes Huntress give up her pursuit of her query to save her friend while questioning how someone with Kara’s power-set gets into so much trouble.

With Kara’s powers still on the fritz it may be time for the ladies to call in help, even if it means exposing themselves to possible questions about their origins. Worth a look.

[DC, $2.99]

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Worlds’ Finest #16

Worlds' Finest #16With Power Girl‘s powers on the fritz, Huntress goes it alone trying to bring down a super-powered arsonist targeting models, fashion designers, and the wealthy elite. Over-powered, Helena eventually calls in her best friend who is able to help put out the latest blaze but isn’t strong enough to stop the super-villain from making her escape.

The revolving door on artists for this title continues as R. B. Silva steps in to do the artwork for Worlds’ Finest #16. Although I like Silva’s work, here it has a sharpness and edge to it that doesn’t always fit the characters, particularly the panels of Karen Starr out of costume (which I can’t say for sure is the fault of Silva or the heavy inks of Joe Weems).

Although Power Girl is able to hold it together for the issue’s fight with a New 52 villain who isn’t named, it appears the story of the hero’s wonky powers is going to continue for at least the next few issues. Given Karen’s issues, Huntress carries the bulk of the story well on her own, even if the bad guy gets away. Worth a look.

[DC, $2.99]

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Worlds’ Finest #15

Worlds' Finest #15When the Huntress is abducted by Desaad and his minions, Power Girl jumps through the Boom Tube to rescue her friend. Despite not being a big fan of Desaad, I really enjoyed this issue as it allowed writer Paul Levitz and yet another new artist Emanuela Lupacchino (who has a knack for drawing our heroines, particularly Power Girl) to showcase a determined Kara’s impressive power set without worrying about collateral damage.

Other than a few panels of Desaad torturing Huntress (thankfully nothing too graphic), and her escape and reunion withe Kara, most of the comic features Power Girl ripping through the secret base of the stranded Apokolips‘ scientist. The comic ends on bit a twist as Kara and Helena make it home, but not before Desaad’s final move to screw with Power Girl’s powers.

Over the years Power Girl’s origins and powers have been tweaked several times. I’m assuming this latest move is to try and separate her a little from the New 52 Supergirl, but I’m hoping we aren’t going to see any huge lasting changes to the character. Worth a look.

[DC, $2.99]

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Worlds’ Finest #14

Worlds' Finest #14I’ve been less than ecstatic with the increased role Apokolips and Desaad have played in this comic over the past few months. Although Worlds’ Finest #14 continues that trend, it refocuses the book better on our two heroines and their friendship (and less of Desaad’s weird experiments and shadowy plans) in a way that’s been lacking in some of these issues (and reminds me a little of what I miss from Gail Simone‘s original Birds of Prey series).

Robson Rocha seems firmly in place as the title’s new artist and he does a pretty good job here (although he gets a little too liberal in the Power Girl boobs shots even when she’s out of uniform in his issue, and the inking is a little sloppy in terms of definition of the characters’ eyes in a handful of panels).

The story finds the pair still under attack as Desaad’s warriors continue to burn down their safe houses and try to grab all of Karen Starr’s research on travel to parallel worlds. The ends in a very public attack on another Starr Industries headquarters as Huntress and Power Girl split up to deal with soldiers and Parademons out for their heads.

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Worlds’ Finest #13

Worlds' Finest #13The latest issue of Worlds’ Finest picks up with Power Girl and the Huntress looking for answers as to how long Desaad has been masquerading as as Michael Holt and how his illegal takeover of Starr Industries was allowed to continue. Oh, and they fight a really, really big dog.

While working to create a new evil minion (a gruesome subplot I could have done without), Desaad sends a giant hell beast after the heroines. Fighting it off once, the pair are later attacked a second time in Helena’s favorite safe house when the dog tracks them down.

For a series that has been schizophrenic with its art, we finally get an issue with a single artist. I don’t love Robson Rocha’s art but it’s passable and he certainly has a flair for drawing Power Girl in action. The idea of the pair fighting a giant hell dog sounds more fun that the actual adventure, and I could do with less Apokolips-centric storylines (which at this point doesn’t seem likely). Hit-and-Miss.

[DC, $2.99]

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