Rocket Raccoon Fabrikations Plush Figure
Pre-order your own Guardians of the Galaxy Rocket Raccoon Fabrikations Plush Figure for the low, low price of $20.
Rocket Raccoon Fabrikations Plush Figure Read More »
Pre-order your own Guardians of the Galaxy Rocket Raccoon Fabrikations Plush Figure for the low, low price of $20.
Rocket Raccoon Fabrikations Plush Figure Read More »
Although I’m a little fuzzy on the reason why, Rocket Raccoon‘s big plan to clear his name begins by turning himself over to the authorities and getting thrown into one of the worst prisons of the known galaxy. Of course that’s where things get interesting as with the help of a certain wooden stowaway the raccoon gets into all kinds of mischief including a prolonged prison-break montage.
It may not be quite as fun as the immensely-enjoyable first issue (there’s a bit of a lag between the montage and when the fleet of Rocket’s crazy ex-girlfriends all show up), but there’s plenty of insanity to enjoy here. Longtime fans of Rocket Raccoon will notice the explicit mention of Halfworld suggesting that a least some of Rocket’s bizarre origins remain in place while opening up the door to the possibility of seeing some of those characters down the line.
On a personal note I’ll also admit to shelling out the extra cash for the Stan Sakai (the genius behind Usagi Yojimbo) variant cover which is pretty damn cool. Worth a look.
[Marvel, $3.99]
Marvel Comics’ unsubtle move to further turn Star-Lord into the Han Solo of the Marvel Universe goes into overdrive here as the second issue of the solo-series focuses on the character’s scruffy, smuggler with a heart of gold nature. Making an uneasy alliance with his half-sister, Star-Lord infiltrates a bounty hunter’s lair as a prisoner, nearly gets eaten by something that looks an awful lot like the Sarlacc Pit (although is revealed to be more than meets the eye), and manages to escape with a pocketful of credits.
Mentioned in the first issue of the comic, Legendary Star-Lord #2 offers us the first look at the villainous Mr. Knife (who we will no doubt be seeing more of), while also developing the relationship between Peter Quill and the sister he never knew he had.
Disconnected from the rest of the Marvel Universe (or the Guardians own continuity) the opening two issues have provided some fun but they also showcase why Peter Quill works better with partners rather than in Solo (pun intended) missions. Hit-and-Miss.
[Marvel, $3.99]
Legendary Star-Lord #2 Read More »
After fracturing the team a couple of issues back and imprisoning its members across the galaxy, the series reunites the Guardians of the Galaxy in the latest issue with such relative ease you have to wonder what the point of this arc was. Yes, Peter Quill finally got the better of his father, but surely that small victory (with possible huge ramifications) could have been handled without disrupting the team and removing the core dynamic which makes the series work.
Although Venom hasn’t been found, apparently Carol Danvers is sticking around for the time being. Although I like the character, I have much the same complaints about her addition as I did about Venom where neither really fits on a team that has already been trimmed down of far more interesting characters (Cosmo, the time-displaced Vance Astro and Starhawk just to name three).
Although it still has the feel of a Guardians issue, I think both longtime fans and those inspired by the movie to pick up the issue may feel somewhat disappointed. Hit-and-Miss.
[Marvel, $3.99]
Guardians of the Galaxy #17 Read More »
Choosing to go where no Marvel film has gone before, Guardians of the Galaxy not only opens the door to the wider Marvel Universe among the stars but also introduces some of Marvel Studios most memorable characters. I’ve been a fan of the current team since they got together back in 2008, but I had serious doubts about how well Marvel could incorporate a group of space misfits who include thieves, killers, a genetically-enhanced raccoon, and talking tree into a mainstream sci-fi/action film.
I’ve been less impressed by James Gunn‘s body of work up until this point than most (sorry, I’m just not a fan of Slither), but the co-writer/director proves to be the right choice to juggle the various bizarre elements of the script while infusing it with an offbeat sense of humor which fits the characters and cast well. There are some groanworthy moments here or there, such as having Star-Lord (Chris Pratt) dance for the film’s baddie Ronan (Lee Pace), but thankfully they are few and far between as Gunn makes most of the right calls in dealing the team of oddball heroes.
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