G.I. JOE

G.I. JOE: A Real American Hero #290

Set immediately after the Battle of Springfield, G.I. JOE: A Real American Hero #290 offers another single-issue spotlight. This time around the subject of the issue is the elite Russian special mission force the Oktober Guard. The severe injuries to the team’s sniper in Springfield offers a look back in flashbacks to the origin of their transformation from regular soldiers to cyborgs.

In order to save one of their own, the Oktober Guard will need to raid Revanche and steal the robotic parts needed. Sadly, the group doesn’t realize they are walking into a trap before it is too late. While the Guard manages to make it out alive with the parts the came for, Revanche isn’t too worried about the theft as their control of the parts within the soldiers gives them an advantage for the future.

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G.I. JOE: A Real American Hero #289

G.I. JOE: A Real American Hero #289 offers us a team-up of Agent Helix and Dawn “Snake Eyes” Moreno (are we still calling her Snake Eyes?). The formidable pair are in Louisiana on the hunt for Dr. Mindbender and Cobra’s new the base of Cobra’s new B.A.T. program run by Revanche.

I’m not wild about the art from Casey Maloney. Also, the comic is also mostly set-up, including a lame running gag about the two women making a local cop look like a chump, before finally our protagonists pit their skills against the new androids who prove to be more than capable while also be able to hide in plain sight (which Cobra plans to take advantage of by staffing the B.A.T.s throughout its casinos. The action is fine, once the comic finally gets around to it, but I was hoping for more finally seeing these two pair up.

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G.I. JOE: A Real American Hero – Saturday Morning Adventures #1

If you listen carefully while reading the first issue of G.I. JOE: A Real American Hero – Saturday Morning Adventures you can almost hear the 80s cartoon’s theme song humming from the pages. Designed to look and feel like an episode of G.I. JOE: A Real American Hero, even with a “Something to Know” segment in the epilogue, G.I. JOE: A Real American Hero – Saturday Morning Adventures #1 has Aladdin’s lamp fall into the hands of Cobra.

For his first wish, on the counsel of Destro, Cobra Commander makes giant B.A.T.s which he unleashes on the Joes who successfully take them down. Turns out not the best wish. However, learning a bit from his mistakes, the second batch are improved as Cobra threatens three cities around the world. Round Two will may be harder for the Joes, but they seem ready for the challenge. Yo Joe!

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G.I. JOE: A Real American Hero #287

G.I. JOE: A Real American Hero #287 offers a spotlight on several new characters including Sherlock, Multo, Black Hat, and Mongoose. who are sent to infiltrate Cobra Island in the Gulf of Mexico where Dr. Mindbender is turning the old Cobra headquarters into a casino (with a brand new lab conveniently located in the kitchen).

The first part of a multi-issue story, the issue is perfunctory without any real highlights. The Joes face a small bit of resistance here and there, and get to dress up as Cobra soldiers at one point, but the mission is carried off without a hitch. However, neither the truth of what Mindbender is after on the island nor value of the data Black Hat was able to download is revealed here. That, plus the absence of any big-name characters, leaves the reader with a somewhat incomplete experience.

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